Game Designer

 

Everything is an Experience

It is my goal to craft enjoyable and memorable experiences. Everything we interact with everyday provides an experience. Whatever the intent may be, a given interaction is a success if the intended experience is successfully conveyed. Much like the games I enjoyed as a kid, I wish to inspire and amaze with the experiences that I create.


Current Project

Project AMethyst

Follow along with dev diaries for this project on my blog.


Past Projects

Speed Arena

Post-Op

Scraps