ScrapsLogo.png

Scraps is the first decent sized project we took on in the Game Design curriculum, as well as the first group project. It is a three month long task of designing a level within an existing game using its character controller as the foundation.

Some Full Sail Game Design students probably don't ever want to talk about Scraps again. But not I. Not only am I fairly happy with what I ended up with, but I think it's great to look back on this and see how far I've come.

I served as a Level Designer (obviously) on this project as well as scripting all of the interactions within the level and its components.

 

Want to know more about this project? Check out my postmortem on it here.

 

Embedded below is a walkthrough of the level that was recorded as part of the final turn in for the project.


Project Stats

Engine: Unity

Code: C#

Project Type: Group/School

Dev Time: 2 Months (+1 mo concept phase)

My Role: Level Designer

Status: Completed