Speed Arena was my capstone project for Full Sail University. It is a first person platformer centered around elements of speedrunning and parkour. I served as the lead gameplay designer where I managed all of our character and environmental mechanics.
As this was my largest and longest running project to date, I had the opportunity to learn and explore just about every aspect of the game. It is also by far the most complete of any project I’ve worked on so far.
If you would like to try the game out, you can do so here.
Project Stats
Engine: Unreal
Code: Blueprint
Project Type: Group/School
Dev Time: 5 Months
My Role: Gameplay Designer
Status: Shipped (considered Beta)