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Speed Arena was my capstone project for Full Sail University. It is a first person platformer centered around elements of speedrunning and parkour. I served as the lead gameplay designer where I managed all of our character and environmental mechanics.

As this was my largest and longest running project to date, I had the opportunity to learn and explore just about every aspect of the game. It is also by far the most complete of any project I’ve worked on so far.

If you would like to try the game out, you can do so here.

 

Project Stats

Engine: Unreal

Code: Blueprint

Project Type: Group/School

Dev Time: 5 Months

My Role: Gameplay Designer

Status: Shipped (considered Beta)