Post-Op

This is the level I designed for the game.

This is the level I designed for the game.

Post-Op was the first project we had to build from the ground up at Full Sail. We were tasked with taking a "bottom-up" design approach which meant starting with a mechanic or two, and building a game from there. 

What my team and I ended up with was a 3D puzzle game focused around two characters: one with the ability to walk up walls and ceilings, and another with the ability to tether to certain objects. Levels were designed in a style similar to that of Monument Valley and Captain Toad: Treasure Tracker where the level may look intimidating at first but by observing the various elements the player is guided to a solution.

I served mainly as a level designer, while also working a bit with environmental mechanics. Though the development of the project was hampered by events out of our control, we still ended up with something I am proud to display on this portfolio.


Project Stats

Engine: Unity

Code: C#

Project Type: Group/School

Dev Time: 1 Month

My Role: Level Designer

Status: Shelved